=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Access gl_info and d3d_info from the context in find_arb_*_compile_args.

Alexandre Julliard julliard at winehq.org
Thu Apr 25 14:25:19 CDT 2013


Module: wine
Branch: master
Commit: 820c12c98f3a18a1e2829a64930cf93a6e3bd1f7
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=820c12c98f3a18a1e2829a64930cf93a6e3bd1f7

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Apr 25 15:20:25 2013 +0200

wined3d: Access gl_info and d3d_info from the context in find_arb_*_compile_args.

---

 dlls/wined3d/arb_program_shader.c |   19 ++++++++++---------
 1 files changed, 10 insertions(+), 9 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 5054b7c..70c796d 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4472,11 +4472,11 @@ static struct arb_vs_compiled_shader *find_arb_vshader(struct wined3d_shader *sh
 }
 
 static void find_arb_ps_compile_args(const struct wined3d_state *state,
-        const struct wined3d_shader *shader, struct arb_ps_compile_args *args)
+        const struct wined3d_context *context, const struct wined3d_shader *shader,
+        struct arb_ps_compile_args *args)
 {
-    struct wined3d_device *device = shader->device;
-    const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
-    const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
+    const struct wined3d_gl_info *gl_info = context->gl_info;
+    const struct wined3d_d3d_info *d3d_info = context->d3d_info;
     int i;
     WORD int_skip;
 
@@ -4528,12 +4528,13 @@ static void find_arb_ps_compile_args(const struct wined3d_state *state,
 }
 
 static void find_arb_vs_compile_args(const struct wined3d_state *state,
-        const struct wined3d_shader *shader, struct arb_vs_compile_args *args)
+        const struct wined3d_context *context, const struct wined3d_shader *shader,
+        struct arb_vs_compile_args *args)
 {
     struct wined3d_device *device = shader->device;
     const struct wined3d_adapter *adapter = device->adapter;
-    const struct wined3d_gl_info *gl_info = &adapter->gl_info;
-    const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
+    const struct wined3d_gl_info *gl_info = context->gl_info;
+    const struct wined3d_d3d_info *d3d_info = context->d3d_info;
     int i;
     WORD int_skip;
 
@@ -4623,7 +4624,7 @@ static void shader_arb_select(const struct wined3d_context *context, enum wined3
         struct arb_ps_compiled_shader *compiled;
 
         TRACE("Using pixel shader %p.\n", ps);
-        find_arb_ps_compile_args(state, ps, &compile_args);
+        find_arb_ps_compile_args(state, context, ps, &compile_args);
         compiled = find_arb_pshader(ps, &compile_args);
         priv->current_fprogram_id = compiled->prgId;
         priv->compiled_fprog = compiled;
@@ -4688,7 +4689,7 @@ static void shader_arb_select(const struct wined3d_context *context, enum wined3
         struct arb_vs_compiled_shader *compiled;
 
         TRACE("Using vertex shader %p\n", vs);
-        find_arb_vs_compile_args(state, vs, &compile_args);
+        find_arb_vs_compile_args(state, context, vs, &compile_args);
         compiled = find_arb_vshader(vs, &compile_args);
         priv->current_vprogram_id = compiled->prgId;
         priv->compiled_vprog = compiled;




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