=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Don' t pass the device to gen_ffp_frag_op.

Alexandre Julliard julliard at winehq.org
Thu Apr 25 14:25:19 CDT 2013


Module: wine
Branch: master
Commit: f7580726b0697cb3f873daba8468dafe60141d63
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f7580726b0697cb3f873daba8468dafe60141d63

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Apr 25 15:20:26 2013 +0200

wined3d: Don't pass the device to gen_ffp_frag_op.

---

 dlls/wined3d/arb_program_shader.c  |    2 +-
 dlls/wined3d/ati_fragment_shader.c |    2 +-
 dlls/wined3d/glsl_shader.c         |    2 +-
 dlls/wined3d/utils.c               |    6 +++---
 dlls/wined3d/wined3d_private.h     |    2 +-
 5 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 70c796d..5d6bd1a 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -6410,7 +6410,7 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi
     {
         /* Find or create a shader implementing the fixed function pipeline
          * settings, then activate it. */
-        gen_ffp_frag_op(device, state, &settings, FALSE);
+        gen_ffp_frag_op(context, state, &settings, FALSE);
         desc = (const struct arbfp_ffp_desc *)find_ffp_frag_shader(&priv->fragment_shaders, &settings);
         if(!desc) {
             struct arbfp_ffp_desc *new_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_desc));
diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c
index 34330c2..4832abe 100644
--- a/dlls/wined3d/ati_fragment_shader.c
+++ b/dlls/wined3d/ati_fragment_shader.c
@@ -844,7 +844,7 @@ static void set_tex_op_atifs(struct wined3d_context *context, const struct wined
     DWORD mapped_stage;
     unsigned int i;
 
-    gen_ffp_frag_op(device, state, &settings, TRUE);
+    gen_ffp_frag_op(context, state, &settings, TRUE);
     desc = (const struct atifs_ffp_desc *)find_ffp_frag_shader(&priv->fragment_shaders, &settings);
     if(!desc) {
         struct atifs_ffp_desc *new_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_desc));
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 7750eab..16054ed 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5532,7 +5532,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, struc
         struct glsl_ffp_fragment_shader *ffp_shader;
         struct ffp_frag_settings settings;
 
-        gen_ffp_frag_op(device, state, &settings, FALSE);
+        gen_ffp_frag_op(context, state, &settings, FALSE);
         ffp_shader = shader_glsl_find_ffp_fragment_shader(priv, gl_info, &settings);
         ps_id = ffp_shader->id;
         ps_list = &ffp_shader->linked_programs;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 0e5ff2b..cc615bc 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3090,7 +3090,7 @@ DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) {
     return size;
 }
 
-void gen_ffp_frag_op(const struct wined3d_device *device, const struct wined3d_state *state,
+void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
         struct ffp_frag_settings *settings, BOOL ignore_textype)
 {
 #define ARG1 0x01
@@ -3130,8 +3130,8 @@ void gen_ffp_frag_op(const struct wined3d_device *device, const struct wined3d_s
     DWORD ttff;
     DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
     const struct wined3d_surface *rt = state->fb->render_targets[0];
-    const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
-    const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
+    const struct wined3d_gl_info *gl_info = context->gl_info;
+    const struct wined3d_d3d_info *d3d_info = context->d3d_info;
 
     for (i = 0; i < gl_info->limits.texture_stages; ++i)
     {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b3d1eb7..6863116 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1674,7 +1674,7 @@ struct ffp_frag_desc
 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
 
-void gen_ffp_frag_op(const struct wined3d_device *device, const struct wined3d_state *state,
+void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
         struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
         const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;




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