direct X 9 and troubles ..
Raphaël Junqueira
fenix at club-internet.fr
Thu Dec 4 14:52:22 CST 2003
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Hi,
Le Wednesday 03 December 2003 13:12, Lars Segerlund a écrit :
> Hi,
>
> I don't know how far along the directX9 support in wine is, and I am
> having trouble getting a game to run to which there is a downloadable demo
> (http://www.gamershell.com/news_BMotoGP2BDemo.shtml) which I thought might
> be usefull.
The directx9 code is almost stub for now.
> The question is, should this run ?
No, see previous comment
> Is there something I have configured
> wrongly ? ( I have tried it on two different machines with different
> settings and hardware + soft OpenGL and hardware OpenGL ).
Maybe :)
> Still it beats me ..
>
> any help appreciated if only 'no this should not work' ..
I you have time and coffee, why not :)
The goal is to begin to share code (all generic, openGL and GLX specific code)
between dx8 and dx9 using the wined3d lib (i have beginning with shaders, but
i have to do a lot of cleanup and some code before sending it).
But:
- - this must be done thinking that this can be used by ddraw (ie directx1->7
wine impl).
- - its better to share little by little for better tracking regressions
Now you can look at wined3d headers :)
> / regards, Lars Segerlund.
Regards,
Raphael
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