titan.costa at wanadoo.fr
Sun Dec 5 10:45:10 CST 2004
Eric Pouech wrote:
> while toying with Intel compiler on Wine source, I came across a
> couple of interesting stuff.
> To whom it may concern.
> in dlls/d3d8/shader.c:
> vshader_m4x3 (and vsharer_m3x4) don't use correctly row & columns
> with respect to the matrice definition. I let the D3D folks decide
> whether the matrix definition, or the implementation is to blame
The definition seems wrong indeed.
> IDirect3DVertexShaderImpl_ExecuteSW: you miss one in size of
> p_send (and likely p)
I will send a patch for that...
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