wine hangs in ddraw/d3dtexture.c (d3dtexture_create)
michael at johalla.de
Wed Mar 17 08:40:28 CST 2004
Am Mo, den 15.03.2004 schrieb Michael Schlüter um 12:38:
> A printf showed me, that the call of glGenTextures didn't come back.
> That's strage because d3dtexture_create and glGenTextures are called a
> lot of times before without problems? If I delete glGenTextures it works
I'm now sure that the call to glGenTextures didn't return. I can think
of three reasons:
1. Another wine thread is just doing a call to libGL
2. The libGL of Nvidia has a bug
3. both of the above
Maybe somebody ca take my by the hand to find out what the cause is?
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