msdn: d3drs_wrap[0-7] ???
Devils-Cry at gmx.net
Thu Oct 21 10:05:54 CDT 2004
Dunno why, but this list regrets my subscriptionrequests. Anyway, lets
see if this gets through...
Im currently working a bit on the d3d8 dll (i know there are currently
heavy changes made, just creating some new interfaces) and am now
focusing on the d3drs_wrap[0-7] function. I have some problems
understanding what it should do, from msdn:
D3DRS_WRAP0 [ie, its the same for wrap0 to 7]
Texture-wrapping behavior for multiple sets of texture coordinates.
Valid values for this render state can be any combination of the
D3DWRAPCOORD_0 (or D3DWRAP_U), D3DWRAPCOORD_1 (or D3DWRAP_V),
D3DWRAPCOORD_2 (or D3DWRAP_W), and D3DWRAPCOORD_3 flags. These cause the
system to wrap in the direction of the first, second, third, and fourth
dimensions, sometimes referred to as the s, t, r, and q directions, for
a given texture. The default value for this render state is 0 (wrapping
disabled in all directions).
My current thoughts are to enable the GL_TEXTURE_WRAP_S, T and R
functions by the value passed to it (ie for 2 enable the S and T
wrappers), but i guess this isnt exactly what it should do. Any
thoughts, ideas, guesses?
BTW, i havent found anything matching the D3DWRAPCOORD_3 flag (should be
the 4th dimension). Is there something i can use for this?
Thx in advance
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