[opengl] WGL_render_texture / WGL_ATI_pixel_format_float
Toan T Nguyen
nguyenthetoan at gmail.com
Mon Dec 5 20:32:26 CST 2005
Oops, i'm sorry. I applied your patch with --dry-run option so nothing
is patched. :(.
Here the correct out.log. the program still doesn't run, it complains about
err:opengl:wglCreateContext NULL visual !!!
q2e complains the same thing as well.
On 12/5/05, Toan T Nguyen <nguyenthetoan at gmail.com> wrote:
> This program doesn't run on my machine at all. I have ATI 9700
> Mobility, driver 8.9.10.
> Here is the output of
> WINEDEBUG="+opengl" wine ./Render\ To\ Texture.exe &> out.log
> I also attach my glxATI.h and glATI.h (in /usr/include/GL/) for your info.
> On 12/5/05, Raphael <fenix at club-internet.fr> wrote:
> > Hi,
> > Anyone Can test this demo
> > http://www.paulsprojects.net/opengl/rtotex/rtotex.html
> > If have an ATI card who support WGL_ATI_pixel_format_float ?
> > Thx
> > Changelog:
> > - support WGL_ATI_pixel_format_float / WGL_ARB_color_buffer_float
> > - implement WGL_render_texture using GLX_ATI_render_texture (when available)
> > - better WGL_render_texture emulation (using PBuffers)
> > - fix wglMakeCurrent (and add usefull traces)
> > Regards,
> > Raphael
-------------- next part --------------
A non-text attachment was scrubbed...
Size: 1046 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-devel/attachments/20051205/687e1457/out.log.bin
More information about the wine-devel