Half-Life 2 / Counter-Strike: Source under Wine
Oliver Stieber
oliver_stieber at yahoo.co.uk
Mon Jul 11 07:45:23 CDT 2005
--- Ivan Gyurdiev <ivg2 at cornell.edu> wrote:
>
> > Steam and Half-Life 2 have a utility that dumps
> debugging information
> > when either crashes and this is what uses msvcr70
> and the dbghelp
> > functions. Turn on +seh logging and you'll likely
> see a
> > STATUS_ACCESS_VIOLATION before this.
>
> With the newest patches on d3d, this is no longer
> the problem - the
> problem is that HL2 runs out of memory on startup
> and the OOM killer
> takes it out. So, it does seem like there is a
> memory management problem
> after all..
I've got some patches to send in, but I want to be
able to regression test against wine-head so I'm
waiting for the current set of patches to be
committed. (the current patches provide a base level
of d3d support)
>
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