OpenAL and DirectSound -- openal32.dll first pass

Nick Burns adger44 at hotmail.com
Mon Nov 20 22:43:05 CST 2006


Sorry for the double post -- was unaware that 'wine.dev at web.de' was the same 
thing...

I was sick last night and could not sleep .: I wrote up an openal32.dll 
thunk.

I will be testing with ut2004/and the demos (hello_world and playfile) very 
soon...

I get sound with tracing but not without -- when it works ill submit a 
patch...

- Nick

>From: "Nick Burns" <adger44 at hotmail.com>
>To: wine.dev at web.de, stefandoesinger at gmx.at
>CC: wine-devel at winehq.org
>Subject: Re: OpenAL and DirectSound
>Date: Mon, 20 Nov 2006 00:29:42 -0800
>
>I would really like to get my openal driver into wine...
>But we should also have an openal32.dll
>
>For example -- on my Mac Book Pro running Mac OSX 10.4.8 and tot wine
>If a windows application uses openal it will go from openal(windows) -> 
>dsound HEL(wine) -> openal(osx)
>This means the audio data has soo much fun traveling from api to api -- 
>kinda like a code rollercoaster...
>
>Anyhow -- I will resubmit my openal patch -- maybe if I get some time I 
>will try to make a thunk (or I could help ... or work more)...
>
>Also I would like help with my openal patch (get hw accel working for 
>dsound and dsound3d)
>
>- Nick
>
>>From: Detlef Riekenberg <wine.dev at web.de>
>>To: Stefan Dösinger <stefandoesinger at gmx.at>
>>CC: wine-devel at winehq.org
>>Subject: Re: OpenAL and DirectSound
>>Date: Fri, 17 Nov 2006 20:06:01 +0100
>>
>>On Fr, 2006-11-17 at 17:31 +0100, Stefan Dösinger wrote:
>>
>> > Just stumbled uppon some interesting thing about openal and DirectSound 
>>3D on
>> > vista: http://www.openal.org/openal_vista.html
>> >
>> > It sounds like openal will be the old way to get hw accelerated 3d 
>>sound on
>> > vista, and creative is writing a dsound -> openal wrapper. Maybe it 
>>gets a
>> > proper license so we can include it in wine :-)
>> >
>> > Maybe we should write an openal thunk for wine? Many games use openal, 
>>and it
>> > seems that on wine openal uses directsound. That might work more better 
>>and
>> > faster if we had a openal.dll which directly called linux openal :-)
>> >
>> > Just dropping the suggestions :-)
>>
>>There was something a while ago...
>>
>>
>>Google-Result for "wineopenal":
>>http://www.winehq.com/pipermail/wine-devel/2006-June/048273.html
>>
>>
>>--
>>
>>By by ... Detlef
>>
>
>
>
>





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