Regression in patch wined3d: Implement D3DSIO_MOVA in ARB
backend.
Mirek
thunder.m at czela.net
Mon Oct 30 00:55:54 CST 2006
Here is log with 3DMark running for about 3 seconds with patch and
without, trace+d3d.
http://www.czela.net/pub/Czela_Debian_2.5/mirek/wine/regression/3DMark03.tar.gz
Mirek
Ivan Gyurdiev napsal(a):
> Tom Wickline wrote:
>
>>>
>>> I see the same thing as Mirek, 3dmark03 is totally broken now.
>>
>>
>> And yes I tested GLSL and ARB and before and after with the same
>> results as his.
>> So yes, this is a major regression :D
>
> When testing with the GLSL backend, can you please do a +d3d_shader
> trace, find the MOVA instruction, and send me the entire shader that
> it's part of (most importantly the shader version). The only way I see
> that this patch could break the GLSL backend is if the instruction
> version check is wrong. MSDN claims this instruction is available in
> shaders 2.0 and higher, but it wouldn't be the first time MSDN is dead
> wrong.
>
>
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