dlls/wined3d/state.c -- fix error handling
stefan at codeweavers.com
Tue Dec 4 05:35:16 CST 2007
Am Dienstag, 4. Dezember 2007 01:34:55 schrieb Gerald Pfeifer:
> This looks like a mistaken consistency check. The code where mapped_stage
> is set looks as follows:
> DWORD mapped_stage = stateblock->wineD3DDevice->texUnitMap[texUnit];
> and at other places we do check for -1, so this looks like another bug
> in error handling.
In fact the texUnitMap entries are never set to any value < 0 other than -1,
so it doesn't make much difference, but for the sake of consistency we should
check for -1 here as well
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Size: 189 bytes
Desc: This is a digitally signed message part.
Url : http://www.winehq.org/pipermail/wine-devel/attachments/20071204/05118d8e/attachment.pgp
More information about the wine-devel