dinput: Convert keyboard buffer from internal data format to user data format
Vitaliy Margolen
wine-devel at kievinfo.com
Mon Apr 14 21:03:02 CDT 2008
Sergey Khodych wrote:
>> Any particular reason for this? Do you have a program that sets different
>> data format? The reason I ask - copying 256 bytes is much faster then
>> iterating over the whole data format and copying one byte at a time.
>>
> A possibility of using custom data format, for any type of devices, is
> described in DirectX SDK documentation.
> For example Monolith's F.E.A.R. use this method.
That is not what I asked. If you read MSDN it tells lots of things that are
not true. Also I do not recall seeing any problems with FEAR game that were
related dinput. If you have that bug handle please point me to it.
Vitaliy.
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