d3dx9: Implement converting and copying surface data in D3DXLoadSurfaceFromMemory (review please)
jjmckenzie51 at earthlink.net
Sun Aug 30 15:47:05 CDT 2009
Henri Verbeet wrote:
> I suspect having branches at all inside the loop hurts, but just see
> what you can come up with.
I don't think that branching inside the loop is a bad thing, branching
outside of the loop might cause some serious issues if not handled properly.
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