d3dx9: Implement converting and copying surface data in D3DXLoadSurfaceFromMemory (review please)
Philip Nilsson
pnilsson at nullref.se
Wed Aug 26 11:27:55 CDT 2009
On Wed, Aug 26, 2009 at 12:10:36PM +0200, Tony Wasserka wrote:
> + BYTE abits, rbits, gbits, bbits;
> + BYTE ashift, rshift, gshift, bshift;
> + DWORD amask, rmask, gmask, bmask;
If you make those into arrays you will be able to cut down on the code
size, and the compiler might like it better.
I think it would be better to store this in surface.c since I can't
think of anything else that would need this.
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