wined3d and winex11 hand in hand...
Dmitry Timoshkov
dmitry at codeweavers.com
Sun Feb 1 23:04:38 CST 2009
"Jérôme Gardou" <jerome.gardou at gmail.com> wrote:
> Quite oddly enough, wined3d and winex11 don't communicate with each
> other at all (well, wined3d uses WGL in gdi32, and gdi32 is based on
> winex11), and this leads to problems which are tricky to resolve... For
> instance, when a d3d application wants to disable screensavers,
And how exactly does it "want" to do that?
> there is
> no way to do this through the windows api, but xlib provides
> XSetScreenSaver which is axactly what we need there.
http://www.google.com/search?q=how+to+disable+screen+saver+under+windows+programmatically
http://support.microsoft.com/kb/126627
> Would it be a good way to do this, as in user32 and gdi32, to create a
> driver structure holding each function pointer we would need, and
> forward them to stub if unavailable?
Have you looked how it's currently implemented?
--
Dmitry.
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