[4/7] WineD3D: Put vertex shader duplication infrastructure in place

Henri Verbeet hverbeet at gmail.com
Mon Jan 19 05:56:21 CST 2009


2009/1/19 Stefan Dösinger <stefan at codeweavers.com>:
> @@ -1860,14 +1861,19 @@ static void shader_arb_destroy(IWineD3DBaseShader *iface) {
>         This->shader_array_size = 0;
When did this line get added? It's not in 1/7.



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