DirectX 2D?

Henri Verbeet hverbeet at gmail.com
Tue Mar 16 15:10:18 CDT 2010


On 16 March 2010 20:49, Roderick Colenbrander <thunderbird2k at gmail.com> wrote:
> Direct2D support might not be that far away though and we MIGHT be
> able to use the native dll for now (depending on how it is
> implemented). The library is build on top of DXGI which is the toolkit
> on top of which Direct3D10/11 are build as well. It is responsible for
> things like communication with the kernel, buffer management,
> videocard/monitor enumeration and some 2D related tasks.
>
> I had a quick look at our DXGI code and I don't think it is complete
> enough (the surface and swapchain code is unimplemented) but it is not
> something which would take months to implement. Perhaps it would have
> been a useful gsoc project but it is hard to see results since I don't
> think there are standalone DXGI apps.
>
You probably shouldn't make claims like that when you don't know how
dxgi and the client libraries fit together :-\ What it comes down to
is that using the native D2D library is unlikely to work.



More information about the wine-devel mailing list