[PATCH 1/5] wined3d: Don't clamp vertex depth values.

Stefan Dösinger stefandoesinger at gmx.at
Mon Jun 6 03:18:42 CDT 2011


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Am 06.06.2011 um 09:40 schrieb Henri Verbeet:
> We may need it for D3DUSAGE_DONOTCLIP vertex buffers, so I kept the
> extension for the moment.
OK. Do you have a test for this or plan to write one? Otherwise I can do that the next time I boot Windows.


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