[1/5] d3d: Make the INTZ test more reliable

Stefan Dösinger stefandoesinger at gmx.at
Mon May 23 17:20:44 CDT 2011


On Monday 23 May 2011 23:16:42 Henri Verbeet wrote:
> On 23 May 2011 22:50, Stefan Dösinger <stefan at codeweavers.com> wrote:
> > This eliminates the precision issues caused by the projected texture by
> > setting the .w coordinate to a constant value. I decided to keep the
> > projected sampling itself around to demonstrate that d3d doesn't do
> > anything special with the 3rd and 4th value like it does with other
> > shadow formats
> 
> The 3rd and 4th coordinate are going to be the same for the locations
> you're sampling now.
Good point
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