[PATCH 1/5] wined3d: Don't apply fixups to converted surfaces.

Stefan Dösinger stefandoesinger at gmx.at
Mon Nov 28 14:37:20 CST 2011


Am Montag, 28. November 2011, 19:00:25 schrieb Henri Verbeet:
> I don't suppose you have a link to a public bug tracker for that by any
> chance?
Unfortunately not, Apple considers such bug reports private. I don't think the 
efforts to create a public mirror on a voluntary basis went anywhere.

> The original NV_texture_shader extension is over 10 years old.
But it has a lot of things beyond signed textures that are specific to Nvidia 
hardware. It is unreasonable to expect other vendors to support it. 
GL_EXT_texture_snorm requires GL 3.0. We're on pretty shaky ground if we 
demand support for one of those extensions on generic d3d8/9 hardware.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 836 bytes
Desc: This is a digitally signed message part.
URL: <http://www.winehq.org/pipermail/wine-devel/attachments/20111128/d9d81d88/attachment.pgp>


More information about the wine-devel mailing list