[PATCH 1/5] wined3d: Don't apply fixups to converted surfaces.

Henri Verbeet hverbeet at gmail.com
Mon Nov 28 15:05:31 CST 2011


On 28 November 2011 21:37, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
>> The original NV_texture_shader extension is over 10 years old.
> But it has a lot of things beyond signed textures that are specific to Nvidia
> hardware. It is unreasonable to expect other vendors to support it.
> GL_EXT_texture_snorm requires GL 3.0.
That's probably more a case of laziness by the spec writers than a
real requirement for anything that's in there. I suppose there's
MESA_texture_signed_rgba for hardware that couldn't possibly support
either of those extensions.

> We're on pretty shaky ground if we
> demand support for one of those extensions on generic d3d8/9 hardware.
We wouldn't demand support, signed textures simply aren't going to be
supported if the underlying GL implementation doesn't support them.
Sounds reasonable enough to me.



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