[PATCH 4/5] d3drm: Avoid LPDIRECT3DRMTEXTURE.

Henri Verbeet hverbeet at gmail.com
Mon May 27 04:32:33 CDT 2013


On 27 May 2013 11:14, Christian Costa <titan.costa at gmail.com> wrote:
> So unless there is a global will to change traces (like LP stuff removal),
> that would be better to keep traces as they are for consistency with the
> rest of the code.

This makes it consistent with most other D3D code, like wined3d, dxgi,
d3d10core, d3d10, d3d9, d3d8, ddraw, d3dcompiler, and to some extent
d3dx9.



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