[PATCH 2/6] wined3d: Pass the volume texture level to the client libraries.

Henri Verbeet hverbeet at gmail.com
Fri Apr 18 06:08:47 CDT 2014


On 17 April 2014 15:47, Stefan Dösinger <stefan at codeweavers.com> wrote:
> The goal is to remove volumes and surfaces from the wined3d public API.
> This extra information is needed for the transition.
We got rid of this not too long ago, adding it back doesn't sound very
attractive. If you really need a way to find out a volume's level, I'd
prefer wined3d_volume_get_level() instead, mostly because it doesn't
need changes in every D3D library. I'm not convinced this is really
necessary though, or that starting in d3d9 as opposed to wined3d with
this is necessarily the right approach.



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