[PATCH 2/6] wined3d: Pass the volume texture level to the client libraries.

Stefan Dösinger stefandoesinger at gmail.com
Fri Apr 18 11:08:48 CDT 2014


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Am 2014-04-18 13:08, schrieb Henri Verbeet:
> We got rid of this not too long ago, adding it back doesn't sound 
> very attractive. If you really need a way to find out a volume's 
> level, I'd prefer wined3d_volume_get_level() instead, mostly
> because it doesn't need changes in every D3D library.
As mentioned passing the information from wined3d is a temporary change
only. Patch 6 removes it from d3d9. Once the same changes have been made
to d3d8 the creation callback is gone.

I guess I could avoid the temporary change by reordering the patches.

> I'm not convinced this is really necessary though, or that
> starting in d3d9 as opposed to wined3d with this is necessarily the
> right approach.
I prefer to remove as many calls to surfaces and volumes as possible
before changing them not to be resources.
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2.0.22 (GNU/Linux)
Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/

iQIcBAEBAgAGBQJTUU4QAAoJEN0/YqbEcdMwr3YP/3ORrlipM1igNGQv9TFSJhg2
Q4hNUzEKNbpB94fsbI+HAbtX8LyvH5rC5R17aHTURrk3qo7PknfOrKE74T+jeD50
lCHR3YvJakRabjuvUn99bD6CAMMGaUVSr1tWIyoeplzoOoZ8DidnrnifubVCMaWl
TIjcVW8elMwbi25tZkya9qELsb1BL53HTWTWlc/9L6a2OkiEqtX9t+/e+gliQE6X
uB4PVXgDKN5D1Bhr4G3442SnHLcldbdy/oP/RbSKlGZaL+0Y3wu2CWtLU9XxvfCq
bggGqpIWvOjM51zxj0kb1dSS/xQ4lOlhPUbE+UQVS8lJfz6jnwgvPB94plKEvJQ4
vrRUtG2wCdLmYPQ7kgI+6xb2QJLB+fMdf2z6h8l30/cXvkTdUdO4ifzZTMC15wJs
PBRx7ALtbyh3rvPi4B9TnTcdC6KkgyciAGH2lfRA3yVmz84qnz0/qKs+WE6dZbxp
mPI84DfH2KYwXZ1YxHoZHwj7/P58WYFcNRXGOi5FivF6Q2rXAbTg3+fTwxyko9Lr
cEexXHxD39E7qTtxWDtRIPHrbsXUJFZ3mR3GAu6/6ZhqbeHYM8Fc4Em9vVDXvKf9
1VY+vX+MC8mH6TETP78riSekJYLXbPEIqil4yAYPBOEr6vO7PZqrGUxFTd+NUNM3
FxPWn41kSD0FXfmQTdqw
=Vi8n
-----END PGP SIGNATURE-----



More information about the wine-devel mailing list