opengl32: glBindTexture() and glDeleteTextures() require an active GL context

Roderick Colenbrander thunderbird2k at gmail.com
Sat Jun 21 15:33:30 CDT 2014


Hi Bruno,

My initial feeling is that the app is just buggy, since calling functions
without a context is very questionable. Assuming we want to any checking on
NULL-contexts, please edit the make_opengl script since opengl_norm.c is
all auto-generated. Since this code is tricky, I would recommend writing a
test case for our test suite. Years ago (pre-wine 1.0) we had code to keep
some implicit GL context around, because allegedly some game required it (I
think it was Homeland). Though when I tried to reproduce that behavior I
didn't see it in the game. I think I wrote some tests for Windows, but
don't remember the results.

Thanks,
Roderick


On Sat, Jun 21, 2014 at 11:36 AM, Bruno Jesus <00cpxxx at gmail.com> wrote:

> Very similar to bug 36506 but for other functions.
>
> Fixes bug http://bugs.winehq.org/show_bug.cgi?id=34847
>
>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.winehq.org/pipermail/wine-devel/attachments/20140621/bd1c8243/attachment.html>


More information about the wine-devel mailing list