[PATCH 1/6] d3drm: Introduce d3drm_texture_destroy helper (v2).
Aaryaman Vasishta
jem456.vasishta at gmail.com
Wed May 11 10:51:07 CDT 2016
Right, I didn't pay attention to d3drm_private.h while reviewing the
commits :/ my bad.
I'll resend this one.
Cheers,
Aaryaman
On Wed, May 11, 2016 at 9:13 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 11 May 2016 at 16:43, Aaryaman Vasishta <jem456.vasishta at gmail.com>
> wrote:
> > +void d3drm_texture_destroy(struct d3drm_texture *texture)
> > +{
> > +
> d3drm_object_cleanup((IDirect3DRMObject*)&texture->IDirect3DRMTexture3_iface,
> &texture->obj);
> > + HeapFree(GetProcessHeap(), 0, texture);
> > +}
> You're not using d3drm_texture_destroy() outside texture.c, so you
> don't need the declaration in d3drm_private.h, and this should just be
> static.
>
>
>
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