[PATCH v3 2/2] wined3d: Do not allow resource to be bound as SRV and RTV at the same time.

Paul Gofman gofmanp at gmail.com
Wed Oct 23 10:15:18 CDT 2019


On 10/23/19 17:57, Henri Verbeet wrote:
> On Wed, 23 Oct 2019 at 18:16, Paul Gofman <gofmanp at gmail.com> wrote:
>> On 10/23/19 17:42, Henri Verbeet wrote:
>>> On Tue, 22 Oct 2019 at 20:44, Paul Gofman <gofmanp at gmail.com> wrote:
>>>>      LONG ref;
>>>>      LONG bind_count;
>>>> +    LONG bind_count_device_state;
>>> I don't think "bind_count_device_state" is a great name,
>> "srv_bind_count"?
> In a way yes, but I think the distinction between CS state and device
> state is also important to make. For textures we have the "async"
> field for state that's modified by the CS, but we're not entirely
> consistent about it, mostly because we already had a lot of code at
> the time the CS was introduced.

srv_bind_count_device?





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