[PATCH v3 2/2] wined3d: Do not allow resource to be bound as SRV and RTV at the same time.

Henri Verbeet hverbeet at gmail.com
Wed Oct 23 10:25:18 CDT 2019


On Wed, 23 Oct 2019 at 18:45, Paul Gofman <gofmanp at gmail.com> wrote:
> On 10/23/19 17:57, Henri Verbeet wrote:
> > On Wed, 23 Oct 2019 at 18:16, Paul Gofman <gofmanp at gmail.com> wrote:
> >> On 10/23/19 17:42, Henri Verbeet wrote:
> >>> On Tue, 22 Oct 2019 at 20:44, Paul Gofman <gofmanp at gmail.com> wrote:
> >>>>      LONG ref;
> >>>>      LONG bind_count;
> >>>> +    LONG bind_count_device_state;
> >>> I don't think "bind_count_device_state" is a great name,
> >> "srv_bind_count"?
> > In a way yes, but I think the distinction between CS state and device
> > state is also important to make. For textures we have the "async"
> > field for state that's modified by the CS, but we're not entirely
> > consistent about it, mostly because we already had a lot of code at
> > the time the CS was introduced.
>
> srv_bind_count_device?
>
Works for me.



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