[PATCH 2/5] wined3d: Ignore invalid input signature entries in shader_get_registers_used().
Matteo Bruni
mbruni at codeweavers.com
Wed Feb 9 09:50:01 CST 2022
Hellblade: Senua's Sacrifice is known to have one such shader and
the invalid entry isn't actually used by the shader.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 2731639d554..967060bf0a9 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1802,7 +1802,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, DWORD co
if (input_signature->elements[i].register_idx >= ARRAY_SIZE(shader->u.vs.attributes))
{
WARN("Invalid input signature register index %u.\n", input_signature->elements[i].register_idx);
- return WINED3DERR_INVALIDCALL;
+ continue;
}
}
else if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
--
2.34.1
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