[PATCH 2/5] wined3d: Ignore invalid input signature entries in shader_get_registers_used().

Matteo Bruni mbruni at codeweavers.com
Wed Feb 9 09:50:01 CST 2022


Hellblade: Senua's Sacrifice is known to have one such shader and
the invalid entry isn't actually used by the shader.

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 2731639d554..967060bf0a9 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1802,7 +1802,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, DWORD co
                 if (input_signature->elements[i].register_idx >= ARRAY_SIZE(shader->u.vs.attributes))
                 {
                     WARN("Invalid input signature register index %u.\n", input_signature->elements[i].register_idx);
-                    return WINED3DERR_INVALIDCALL;
+                    continue;
                 }
             }
             else if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
-- 
2.34.1




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