[PATCH 1/3] wined3d: Pause transform feedback in wined3d_context_gl_draw_shaded_quad().

Zebediah Figura zfigura at codeweavers.com
Wed Jun 1 19:42:17 CDT 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/context_gl.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 5ae237db54b..f2e1fc0ea75 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -5946,6 +5946,8 @@ void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl,
     apply_texture_blit_state(gl_info, &texture_gl->texture_rgb, info.bind_target, level, filter);
     gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_MAX_LEVEL, level);
 
+    wined3d_context_gl_pause_transform_feedback(context_gl, FALSE);
+
     wined3d_context_gl_get_rt_size(context_gl, &dst_size);
     w = dst_size.cx;
     h = dst_size.cy;
-- 
2.36.1




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