[PATCH 2/3] wined3d: Pause transform feedback in wined3d_context_gl_draw_textured_quad().

Zebediah Figura zfigura at codeweavers.com
Wed Jun 1 19:42:18 CDT 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/context_gl.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index f2e1fc0ea75..f4634cf67a1 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -6031,6 +6031,8 @@ void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl *context_gl
     gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
     checkGLcall("glTexEnvi");
 
+    wined3d_context_gl_pause_transform_feedback(context_gl, FALSE);
+
     /* Draw a quad. */
     gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
     gl_info->gl_ops.gl.p_glTexCoord3fv(&info.texcoords[0].x);
-- 
2.36.1




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