[PATCH] d3dcompiler: Implement D3DCompile2() using vkd3d_shader_compile().

Marvin testbot at winehq.org
Thu Mar 3 20:54:15 CST 2022


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=109747

Your paranoid android.


=== debian11 (build log) ===

01b0:err:d3d:wined3d_debug_callback 004867A8: "0:43(1): error: error index must be >= 0".
01b0:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01b0:err:d3d:wined3d_debug_callback 004867A8: "0:43(1): error: error index must be >= 0".
01b0:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0118:err:d3d:wined3d_debug_callback 00482728: "0:43(1): error: error index must be >= 0".
0118:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0118:err:d3d:wined3d_debug_callback 00482728: "0:43(1): error: error index must be >= 0".
0118:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0114:err:d3d:wined3d_debug_callback 00482760: "0:43(1): error: error index must be >= 0".
0114:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0114:err:d3d:wined3d_debug_callback 00482760: "0:43(1): error: error index must be >= 0".
0114:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0118:err:d3d:wined3d_debug_callback 00482738: "0:43(1): error: error index must be >= 0".
0118:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0118:err:d3d:wined3d_debug_callback 00482738: "0:43(1): error: error index must be >= 0".
0118:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0114:err:d3d:wined3d_debug_callback 00482728: "0:43(1): error: error index must be >= 0".
0114:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0114:err:d3d:wined3d_debug_callback 00482728: "0:43(1): error: error index must be >= 0".
0114:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0114:err:d3d:wined3d_debug_callback 00486800: "0:43(1): error: error index must be >= 0".
0114:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0114:err:d3d:wined3d_debug_callback 00486800: "0:43(1): error: error index must be >= 0".
0114:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0114:err:d3d:wined3d_debug_callback 004826F8: "0:43(1): error: error index must be >= 0".
0114:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
0114:err:d3d:wined3d_debug_callback 004826F8: "0:43(1): error: error index must be >= 0".
0114:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01b0:err:d3d:wined3d_debug_callback 004867D0: "0:43(1): error: error index must be >= 0".
01b0:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01b0:err:d3d:wined3d_debug_callback 004867D0: "0:43(1): error: error index must be >= 0".
01b0:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0

=== debian11 (build log) ===

01b0:err:d3d:wined3d_debug_callback 002870F8: "0:43(1): error: error index must be >= 0".
01b0:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01b0:err:d3d:wined3d_debug_callback 002870F8: "0:43(1): error: error index must be >= 0".
01b0:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01b8:err:d3d:wined3d_debug_callback 0000000000087BD0: "0:43(1): error: error index must be >= 0".
01b8:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01b8:err:d3d:wined3d_debug_callback 0000000000087BD0: "0:43(1): error: error index must be >= 0".
01b8:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0



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