[PATCH vkd3d v5 3/5] vkd3d: Back descriptor heaps with Vulkan descriptor sets if descriptor indexing is available.
Henri Verbeet
hverbeet at gmail.com
Fri Mar 11 04:20:22 CST 2022
On Mon, 21 Feb 2022 at 16:19, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> ---
> README | 3 +
> include/private/vkd3d_common.h | 4 +
> include/vkd3d_windows.h | 1 +
> libs/vkd3d/command.c | 151 +++++++++++++++++++++-
> libs/vkd3d/device.c | 159 ++++++++++++++++++++++-
> libs/vkd3d/resource.c | 197 +++++++++++++++++++++++++++++
> libs/vkd3d/state.c | 222 +++++++++++++++++++++++++++++++--
> libs/vkd3d/vkd3d_private.h | 56 +++++++++
> tests/d3d12.c | 13 +-
> 9 files changed, 787 insertions(+), 19 deletions(-)
>
This patch causes tests/texture-load-typed.shader_test to fail for me.
VKD3D_CONFIG=virtual_heaps is a workaround.
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