[PATCH vkd3d v5 3/5] vkd3d: Back descriptor heaps with Vulkan descriptor sets if descriptor indexing is available.

Henri Verbeet hverbeet at gmail.com
Fri Mar 11 04:20:22 CST 2022


On Mon, 21 Feb 2022 at 16:19, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> ---
>  README                         |   3 +
>  include/private/vkd3d_common.h |   4 +
>  include/vkd3d_windows.h        |   1 +
>  libs/vkd3d/command.c           | 151 +++++++++++++++++++++-
>  libs/vkd3d/device.c            | 159 ++++++++++++++++++++++-
>  libs/vkd3d/resource.c          | 197 +++++++++++++++++++++++++++++
>  libs/vkd3d/state.c             | 222 +++++++++++++++++++++++++++++++--
>  libs/vkd3d/vkd3d_private.h     |  56 +++++++++
>  tests/d3d12.c                  |  13 +-
>  9 files changed, 787 insertions(+), 19 deletions(-)
>
This patch causes tests/texture-load-typed.shader_test to fail for me.
VKD3D_CONFIG=virtual_heaps is a workaround.



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