[PATCH vkd3d v5 8/8] vkd3d-shader/hlsl: Treat all braceless initializers as assignments.
Giovanni Mascellani
gmascellani at codeweavers.com
Mon Mar 14 08:13:39 CDT 2022
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Il 10/03/22 16:14, Francisco Casas ha scritto:
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
>
> ---
> v5:
> - No changes from v4.
>
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl.y | 91 +++++++++++++++++++++-------------------
> 1 file changed, 48 insertions(+), 43 deletions(-)
>
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index d6ba2c12..88d9b88f 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -1599,61 +1599,66 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
>
> if (v->initializer.args_count)
> {
> - unsigned int size = initializer_size(&v->initializer);
> - struct hlsl_ir_load *load;
> -
> - if (type->type <= HLSL_CLASS_LAST_NUMERIC && v->initializer.braces
> - && type->dimx * type->dimy != size)
> + if (v->initializer.braces)
> {
> - hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
> - "Expected %u components in numeric initializer, but got %u.",
> - type->dimx * type->dimy, v->initializer.args_count);
> - free_parse_initializer(&v->initializer);
> - vkd3d_free(v);
> - continue;
> - }
> + unsigned int size = initializer_size(&v->initializer);
>
> - if ((type->type == HLSL_CLASS_STRUCT || type->type == HLSL_CLASS_ARRAY)
> - && hlsl_type_component_count(type) != size)
> - {
> - hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
> - "Expected %u components in initializer, but got %u.", hlsl_type_component_count(type), size);
> - free_parse_initializer(&v->initializer);
> - vkd3d_free(v);
> - continue;
> - }
> + if (type->type <= HLSL_CLASS_LAST_NUMERIC && type->dimx * type->dimy != size)
> + {
> + hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
> + "Expected %u components in numeric initializer, but got %u.",
> + type->dimx * type->dimy, v->initializer.args_count);
> + free_parse_initializer(&v->initializer);
> + vkd3d_free(v);
> + continue;
> + }
>
> - if (type->type > HLSL_CLASS_LAST_NUMERIC && type->type != HLSL_CLASS_STRUCT)
> - {
> - FIXME("Initializers for non scalar/struct variables not supported yet.\n");
> - free_parse_initializer(&v->initializer);
> - vkd3d_free(v);
> - continue;
> - }
> + if ((type->type == HLSL_CLASS_STRUCT || type->type == HLSL_CLASS_ARRAY)
> + && hlsl_type_component_count(type) != size)
> + {
> + hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
> + "Expected %u components in initializer, but got %u.", hlsl_type_component_count(type), size);
> + free_parse_initializer(&v->initializer);
> + vkd3d_free(v);
> + continue;
> + }
>
> - if (type->type == HLSL_CLASS_STRUCT)
> - {
> - struct_var_initializer(ctx, statements_list, var, &v->initializer);
> - vkd3d_free(v);
> - continue;
> + if (type->type > HLSL_CLASS_LAST_NUMERIC && type->type != HLSL_CLASS_STRUCT)
> + {
> + FIXME("Initializers for non scalar/struct variables not supported yet.\n");
> + free_parse_initializer(&v->initializer);
> + vkd3d_free(v);
> + continue;
> + }
> +
> + if (type->type == HLSL_CLASS_STRUCT)
> + {
> + struct_var_initializer(ctx, statements_list, var, &v->initializer);
> + vkd3d_free(v);
> + continue;
> + }
> + else
> + {
> + hlsl_fixme(ctx, &v->loc, "Complex initializer.");
> + free_parse_initializer(&v->initializer);
> + vkd3d_free(v);
> + continue;
> + }
> }
> - if (v->initializer.args_count > 1)
> + else
> {
> - hlsl_fixme(ctx, &v->loc, "Complex initializer.");
> - free_parse_initializer(&v->initializer);
> - vkd3d_free(v);
> - continue;
> - }
> + struct hlsl_ir_load *load = hlsl_new_var_load(ctx, var, var->loc);
>
> - load = hlsl_new_var_load(ctx, var, var->loc);
> - list_add_tail(v->initializer.instrs, &load->node.entry);
> - add_assignment(ctx, v->initializer.instrs, &load->node, ASSIGN_OP_ASSIGN, v->initializer.args[0]);
> - vkd3d_free(v->initializer.args);
> + assert(v->initializer.args_count == 1);
> + list_add_tail(v->initializer.instrs, &load->node.entry);
> + add_assignment(ctx, v->initializer.instrs, &load->node, ASSIGN_OP_ASSIGN, v->initializer.args[0]);
> + }
>
> if (modifiers & HLSL_STORAGE_STATIC)
> list_move_tail(&ctx->static_initializers, v->initializer.instrs);
> else
> list_move_tail(statements_list, v->initializer.instrs);
> + vkd3d_free(v->initializer.args);
> vkd3d_free(v->initializer.instrs);
> }
> vkd3d_free(v);
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