[PATCH vkd3d 4/6] vkd3d-shader/hlsl: Write SM4 integer addition instructions.
Zebediah Figura
zfigura at codeweavers.com
Tue Mar 22 16:59:13 CDT 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index bc7d966c2..234394b14 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1629,6 +1629,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2);
break;
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_IADD, &expr->node, arg1, arg2);
+ break;
+
default:
hlsl_fixme(ctx, &expr->node.loc, "SM4 %s addition expression.", dst_type_string->buffer);
}
--
2.35.1
More information about the wine-devel
mailing list