Change some d3d9 RACE( "stub ") into FIXME ("stub")

Oliver Stieber oliver_stieber at yahoo.co.uk
Tue Jan 4 11:05:24 CST 2005


Hi, here's a little patch to write stubs in d3d9 out
as fixme's instead of traces.

RCS file: /home/wine/wine/dlls/d3d9/device.c,v
retrieving revision 1.15
diff -B -b -U3 -r1.15 device.c
--- dlls/d3d9/device.c  14 Dec 2004 11:54:28 -0000    
 1.15
+++ dlls/d3d9/device.c  4 Jan 2005 16:57:09 -0000
@@ -65,13 +65,13 @@
 /* IDirect3DDevice Interface follow: */
 HRESULT  WINAPI 
IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9
iface) {
     IDirect3DDevice9Impl *This =
(IDirect3DDevice9Impl *)iface;
-    TRACE("(%p) : stub\n", This);    /* No way of
notifying yet! */
+    FIXME("(%p) : stub\n", This);    /* No way of
notifying yet! */
     return D3D_OK;
 }

 UINT     WINAPI 
IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9
iface) {
     IDirect3DDevice9Impl *This =
(IDirect3DDevice9Impl *)iface;
-    TRACE("(%p) : stub, emulating 32Mb for now\n",
This);
+    FIXME("(%p) : stub, emulating 32Mb for now\n",
This);
     /*
      * pretend we have 32MB of any type of memory
queried.
      */
@@ -427,7 +427,7 @@

 HRESULT  WINAPI 
IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9
iface, DWORD* pNumPasses) {
     IDirect3DDevice9Impl *This =
(IDirect3DDevice9Impl *)iface;
-    TRACE("(%p) : stub\n", This);
+    FIXME("(%p) : stub\n", This);
     return D3D_OK;
 }

@@ -447,7 +447,7 @@

 HRESULT  WINAPI 
IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9
iface, UINT PaletteNumber) {
     IDirect3DDevice9Impl *This =
(IDirect3DDevice9Impl *)iface;
-    TRACE("(%p) : stub\n", This);
+    FIXME("(%p) : stub\n", This);
     return D3D_OK;
 }



	
	
		
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