Change some d3d9 RACE( "stub ") into FIXME ("stub")
Oliver Stieber
oliver_stieber at yahoo.co.uk
Tue Jan 4 11:05:24 CST 2005
Hi, here's a little patch to write stubs in d3d9 out
as fixme's instead of traces.
RCS file: /home/wine/wine/dlls/d3d9/device.c,v
retrieving revision 1.15
diff -B -b -U3 -r1.15 device.c
--- dlls/d3d9/device.c 14 Dec 2004 11:54:28 -0000
1.15
+++ dlls/d3d9/device.c 4 Jan 2005 16:57:09 -0000
@@ -65,13 +65,13 @@
/* IDirect3DDevice Interface follow: */
HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9
iface) {
IDirect3DDevice9Impl *This =
(IDirect3DDevice9Impl *)iface;
- TRACE("(%p) : stub\n", This); /* No way of
notifying yet! */
+ FIXME("(%p) : stub\n", This); /* No way of
notifying yet! */
return D3D_OK;
}
UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9
iface) {
IDirect3DDevice9Impl *This =
(IDirect3DDevice9Impl *)iface;
- TRACE("(%p) : stub, emulating 32Mb for now\n",
This);
+ FIXME("(%p) : stub, emulating 32Mb for now\n",
This);
/*
* pretend we have 32MB of any type of memory
queried.
*/
@@ -427,7 +427,7 @@
HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9
iface, DWORD* pNumPasses) {
IDirect3DDevice9Impl *This =
(IDirect3DDevice9Impl *)iface;
- TRACE("(%p) : stub\n", This);
+ FIXME("(%p) : stub\n", This);
return D3D_OK;
}
@@ -447,7 +447,7 @@
HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9
iface, UINT PaletteNumber) {
IDirect3DDevice9Impl *This =
(IDirect3DDevice9Impl *)iface;
- TRACE("(%p) : stub\n", This);
+ FIXME("(%p) : stub\n", This);
return D3D_OK;
}
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