[WINED3D 3/5] Add limits for ps_2_x

Ivan Gyurdiev ivg2 at cornell.edu
Tue Jun 6 01:40:59 CDT 2006


They're the same as ps_2_0.
The version code is 21.

-------------- next part --------------
---

 dlls/wined3d/pixelshader.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

c106925f6ecd16ceba7215143feddab29f5a0134
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index 30e1831..05e8c68 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -963,7 +963,8 @@ void pshader_set_version(
                    break;
                
           /* FIXME: temporaries must match D3DPSHADERCAPS2_0.NumTemps */ 
-          case 20: This->baseShader.limits.temporary = 32;
+          case 20:
+          case 21: This->baseShader.limits.temporary = 32;
                    This->baseShader.limits.constant_float = 32;
                    This->baseShader.limits.constant_int = 16;
                    This->baseShader.limits.constant_bool = 16;
-- 
1.3.3



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