[WINED3D 4/5] Rename vertex shader constants.
Ivan Gyurdiev
ivg2 at cornell.edu
Tue Jun 6 01:41:46 CDT 2006
From const%lu to C%lu for consistency (to match pshaders).
-------------- next part --------------
---
dlls/wined3d/vertexshader.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
9d7ba0d3de61060c76f9b36e5cdb57bb5bbf4a57
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 0c525a6..09d1f78 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -671,7 +671,7 @@ inline static void vshader_program_add_p
if (param & D3DVS_ADDRMODE_RELATIVE) {
FIXME("Relative addressing not expected for a named constant %lu\n", reg);
}
- sprintf(tmpReg, "const%lu", reg);
+ sprintf(tmpReg, "C%lu", reg);
} else {
sprintf(tmpReg, "C[%s%lu]", (param & D3DVS_ADDRMODE_RELATIVE) ? "A0.x + " : "", reg);
}
@@ -986,7 +986,7 @@ void vshader_hw_def(SHADER_OPCODE_ARG* a
DWORD reg = arg->dst;
shader_addline(buffer,
- "PARAM const%lu = { %f, %f, %f, %f };\n", reg & 0xFF,
+ "PARAM C%lu = { %f, %f, %f, %f };\n", reg & 0xFF,
*((const float *)(arg->src + 0)),
*((const float *)(arg->src + 1)),
*((const float *)(arg->src + 2)),
--
1.3.3
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