[3/10] DDraw: Handle mipmapped TEXTUREMIN render states

Stefan Dösinger stefan at codeweavers.com
Thu Feb 15 06:53:08 CST 2007


-------------- next part --------------
From 06a57562fc4b9c92bd962b272a8adbfa76b771ab Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Fri, 9 Feb 2007 00:13:56 +0100
Subject: [PATCH] DDraw: Handle mipmapped TEXTUREMIN render states

---
 dlls/ddraw/device.c |   23 ++++++++++++++++++++++-
 1 files changed, 22 insertions(+), 1 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index c1ff5cd..ab77a26 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -2317,6 +2317,7 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
         case D3DRENDERSTATE_TEXTUREMIN:
         {
             WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
+            WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE;
 
             switch ((D3DTEXTUREFILTER) Value)
             {
@@ -2326,10 +2327,30 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
                 case D3DFILTER_LINEAR:
                     tex_min = WINED3DTEXF_LINEAR;
                     break;
+                case D3DFILTER_MIPNEAREST:
+                    tex_min = WINED3DTEXF_NONE;
+                    tex_mip = WINED3DTEXF_POINT;
+                    break;
+                case D3DFILTER_MIPLINEAR:
+                    tex_min = WINED3DTEXF_NONE;
+                    tex_mip = WINED3DTEXF_LINEAR;
+                    break;
+                case D3DFILTER_LINEARMIPNEAREST:
+                    tex_min = WINED3DTEXF_POINT;
+                    tex_mip = WINED3DTEXF_LINEAR;
+                    break;
+                case D3DFILTER_LINEARMIPLINEAR:
+                    tex_min = WINED3DTEXF_LINEAR;
+                    tex_mip = WINED3DTEXF_LINEAR;
+                    break;
+
                 default:
-                    ERR("Unhandled texture mag %d !\n",Value);
+                    ERR("Unhandled texture min %d !\n",Value);
             }
 
+                   IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
+                                                  0, WINED3DSAMP_MIPFILTER,
+                                                  tex_mip);
             return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
                                                   0, WINED3DSAMP_MINFILTER,
                                                   tex_min);
-- 
1.4.4.3



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