wined3d: Remove unreachable code: break after return. Found by Smatch.

Michael Stefaniuc mstefani at redhat.de
Tue Jul 17 17:14:36 CDT 2007


---
 dlls/wined3d/utils.c |   11 +++++------
 1 files changed, 5 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 99835dc..613bff1 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -615,7 +615,6 @@ const char* debug_d3dtexturestate(DWORD state) {
   case 12:
     /* Note WINED3DTSS are not consecutive, so skip these */
     return "unused";
-    break;
   default:
     FIXME("Unrecognized %u texture state!\n", state);
     return "unrecognized";
@@ -2518,11 +2517,11 @@ int D3DFmtMakeGlCfg(WINED3DFORMAT BackBufferFormat, WINED3DFORMAT StencilBufferF
 /* DirectDraw stuff */
 WINED3DFORMAT pixelformat_for_depth(DWORD depth) {
     switch(depth) {
-        case 8:  return WINED3DFMT_P8; break;
-        case 15: return WINED3DFMT_X1R5G5B5; break;
-        case 16: return WINED3DFMT_R5G6B5; break;
-        case 24: return WINED3DFMT_R8G8B8; break;
-        case 32: return WINED3DFMT_X8R8G8B8; break;
+        case 8:  return WINED3DFMT_P8;
+        case 15: return WINED3DFMT_X1R5G5B5;
+        case 16: return WINED3DFMT_R5G6B5;
+        case 24: return WINED3DFMT_R8G8B8;
+        case 32: return WINED3DFMT_X8R8G8B8;
         default: return WINED3DFMT_UNKNOWN;
     }
 }
-- 
1.5.2.2


-- 
Michael Stefaniuc               Tel.: +49-711-96437-199
Sr. Network Engineer            Fax.: +49-711-96437-111
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