[1/5] WineD3D: Store the gl information in a per adapter structure and initialize it only once

Stefan Dösinger stefandoesinger at gmx.at
Fri Jun 8 08:02:25 CDT 2007


Now the adapter array is statically allocated with only one adapter. Instead 
of initializing it in process_attach it is initialized when the first wined3d 
object is created.
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