[1/5] WineD3D: Store the gl information in a per adapter structure and initialize it only once

Stefan Dösinger stefandoesinger at gmx.at
Sat Jun 9 07:39:00 CDT 2007


Am Freitag, 8. Juni 2007 15:02 schrieb Stefan Dösinger:
> Now the adapter array is statically allocated with only one adapter.
> Instead of initializing it in process_attach it is initialized when the
> first wined3d object is created.
Use this patch instead, it is updated against the srgb changes in texture, 
cubetexture and volumetexture
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