wined3d: Make sure GL context is created before binding FBO.
actong88 at gmail.com
Mon Oct 8 21:18:29 CDT 2007
This patch moves the call to ActivateContext ahead of the opengl
calls. This fixes a crash I was getting in the Bioshock demo where a
newly created thread was calling glBindFramebufferEXT before a
rendering context was established for the thread.
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