wined3d: Remove a redundant local variable in apply_draw_buffer().
Henri Verbeet
hverbeet at codeweavers.com
Thu Oct 16 04:52:54 CDT 2008
---
dlls/wined3d/context.c | 4 +---
1 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 43b8533..bf77f12 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1409,11 +1409,9 @@ static inline WineD3DContext *FindContext(IWineD3DDeviceImpl *This, IWineD3DSurf
static void apply_draw_buffer(IWineD3DDeviceImpl *This, IWineD3DSurface *target, BOOL blit)
{
- HRESULT hr;
IWineD3DSwapChain *swapchain;
- hr = IWineD3DSurface_GetContainer(target, &IID_IWineD3DSwapChain, (void **)&swapchain);
- if (SUCCEEDED(hr))
+ if (SUCCEEDED(IWineD3DSurface_GetContainer(target, &IID_IWineD3DSwapChain, (void **)&swapchain)))
{
IWineD3DSwapChain_Release((IUnknown *)swapchain);
glDrawBuffer(surface_get_gl_buffer(target, swapchain));
--
1.5.6.4
--------------050106040801040809060608--
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