[PATCH 2/5] wined3d: Add a state handler for WINED3DRS_DEBUGMONITORTOKEN.
Henri Verbeet
hverbeet at codeweavers.com
Fri Aug 21 02:12:27 CDT 2009
---
dlls/wined3d/state.c | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 7ea91b0..a8394c1 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1494,6 +1494,11 @@ static void state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
checkGLcall("glPointSize(...);");
}
+static void state_debug_monitor(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
+{
+ WARN("token: %#x\n", stateblock->renderState[WINED3DRS_DEBUGMONITORTOKEN]);
+}
+
static void state_colorwrite(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
{
DWORD Value = stateblock->renderState[WINED3DRS_COLORWRITEENABLE];
@@ -4974,6 +4979,7 @@ const struct StateEntryTemplate misc_state_template[] = {
{ STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), { STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_msaa }, ARB_MULTISAMPLE },
{ STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), { STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_msaa_w }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), { STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_multisampmask }, WINED3D_GL_EXT_NONE },
+ { STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), { STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), state_debug_monitor }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3DRS_BLENDOP), { STATE_RENDER(WINED3DRS_BLENDOP), state_blendop }, EXT_BLEND_MINMAX },
{ STATE_RENDER(WINED3DRS_BLENDOP), { STATE_RENDER(WINED3DRS_BLENDOP), state_blendop_w }, WINED3D_GL_EXT_NONE },
--
1.6.0.6
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