[PATCH 2/5] d3d10: Add the D3D10_NAME enum.
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 31 02:57:49 CDT 2009
---
include/d3d10shader.h | 17 +++++++++++++++++
1 files changed, 17 insertions(+), 0 deletions(-)
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 9e625d9..88091c4 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -82,6 +82,23 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
D3D10_SVT_FORCE_DWORD = 0x7fffffff
} D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
+typedef enum D3D10_NAME
+{
+ D3D10_NAME_UNDEFINED = 0,
+ D3D10_NAME_POSITION = 1,
+ D3D10_NAME_CLIP_DISTANCE = 2,
+ D3D10_NAME_CULL_DISTANCE = 3,
+ D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
+ D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5,
+ D3D10_NAME_VERTEX_ID = 6,
+ D3D10_NAME_PRIMITIVE_ID = 7,
+ D3D10_NAME_INSTANCE_ID = 8,
+ D3D10_NAME_IS_FRONT_FACE = 9,
+ D3D10_NAME_SAMPLE_INDEX = 10,
+ D3D10_NAME_TARGET = 64,
+ D3D10_NAME_DEPTH = 65,
+} D3D10_NAME;
+
typedef struct _D3D10_SHADER_MACRO
{
LPCSTR Name;
--
1.6.0.6
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