[PATCH 3/5] d3d10: Add the D3D10_REGISTER_COMPONENT_TYPE enum.
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 31 02:57:50 CDT 2009
---
include/d3d10shader.h | 8 ++++++++
1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 88091c4..7910057 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -99,6 +99,14 @@ typedef enum D3D10_NAME
D3D10_NAME_DEPTH = 65,
} D3D10_NAME;
+typedef enum D3D10_REGISTER_COMPONENT_TYPE
+{
+ D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
+ D3D10_REGISTER_COMPONENT_UINT32 = 1,
+ D3D10_REGISTER_COMPONENT_SINT32 = 2,
+ D3D10_REGISTER_COMPONENT_FLOAT32 = 3,
+} D3D10_REGISTER_COMPONENT_TYPE;
+
typedef struct _D3D10_SHADER_MACRO
{
LPCSTR Name;
--
1.6.0.6
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