wined3d: Reduce the number of checkGLcall's in tex_coordindex() a bit.
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 25 04:12:26 CDT 2009
---
dlls/wined3d/state.c | 62 +++++++++++++++++++++----------------------------
1 files changed, 27 insertions(+), 35 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 2757c64..e17816b 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3127,14 +3127,13 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
glDisable(GL_TEXTURE_GEN_Q);
- checkGLcall("glDisable(GL_TEXTURE_GEN_S,T,R,Q)");
+ checkGLcall("WINED3DTSS_TCI_PASSTHRU - Disable texgen.");
break;
case WINED3DTSS_TCI_CAMERASPACEPOSITION:
/* CameraSpacePosition means use the vertex position, transformed to camera space,
* as the input texture coordinates for this stage's texture transformation. This
* equates roughly to EYE_LINEAR */
- TRACE("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set eye plane\n");
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
@@ -3144,20 +3143,18 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
glTexGenfv(GL_R, GL_EYE_PLANE, r_plane);
glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane);
glPopMatrix();
+ checkGLcall("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set eye plane.");
- TRACE("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set GL_TEXTURE_GEN_x and GL_x, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR\n");
- glEnable(GL_TEXTURE_GEN_S);
- checkGLcall("glEnable(GL_TEXTURE_GEN_S)");
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
- glEnable(GL_TEXTURE_GEN_T);
- checkGLcall("glEnable(GL_TEXTURE_GEN_T)");
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
- glEnable(GL_TEXTURE_GEN_R);
- checkGLcall("glEnable(GL_TEXTURE_GEN_R)");
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
+ checkGLcall("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set texgen mode.");
+
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ glEnable(GL_TEXTURE_GEN_R);
+ checkGLcall("WINED3DTSS_TCI_CAMERASPACEPOSITION - Enable texgen.");
+
break;
case WINED3DTSS_TCI_CAMERASPACENORMAL:
@@ -3169,8 +3166,6 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
break;
}
- TRACE("WINED3DTSS_TCI_CAMERASPACENORMAL - Set eye plane\n");
-
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
@@ -3179,19 +3174,17 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
glTexGenfv(GL_R, GL_EYE_PLANE, r_plane);
glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane);
glPopMatrix();
+ checkGLcall("WINED3DTSS_TCI_CAMERASPACENORMAL - Set eye plane.");
- glEnable(GL_TEXTURE_GEN_S);
- checkGLcall("glEnable(GL_TEXTURE_GEN_S)");
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
- checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
- glEnable(GL_TEXTURE_GEN_T);
- checkGLcall("glEnable(GL_TEXTURE_GEN_T)");
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
- checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
- glEnable(GL_TEXTURE_GEN_R);
- checkGLcall("glEnable(GL_TEXTURE_GEN_R)");
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
- checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
+ checkGLcall("WINED3DTSS_TCI_CAMERASPACENORMAL - Set texgen mode.");
+
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ glEnable(GL_TEXTURE_GEN_R);
+ checkGLcall("WINED3DTSS_TCI_CAMERASPACENORMAL - Enable texgen.");
break;
@@ -3204,8 +3197,6 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
break;
}
- TRACE("WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR - Set eye plane\n");
-
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
@@ -3214,28 +3205,29 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
glTexGenfv(GL_R, GL_EYE_PLANE, r_plane);
glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane);
glPopMatrix();
+ checkGLcall("WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR - Set eye plane.");
- glEnable(GL_TEXTURE_GEN_S);
- checkGLcall("glEnable(GL_TEXTURE_GEN_S)");
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
- checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
- glEnable(GL_TEXTURE_GEN_T);
- checkGLcall("glEnable(GL_TEXTURE_GEN_T)");
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
- checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
- glEnable(GL_TEXTURE_GEN_R);
- checkGLcall("glEnable(GL_TEXTURE_GEN_R)");
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
- checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
+ checkGLcall("WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR - Set texgen mode.");
+
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ glEnable(GL_TEXTURE_GEN_R);
+ checkGLcall("WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR - Enable texgen.");
break;
default:
+ FIXME("Unhandled WINED3DTSS_TEXCOORDINDEX %#x\n",
+ stateblock->textureState[stage][WINED3DTSS_TEXCOORDINDEX]);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
glDisable(GL_TEXTURE_GEN_Q);
- FIXME("Unhandled WINED3DTSS_TEXCOORDINDEX %x\n", stateblock->textureState[stage][WINED3DTSS_TEXCOORDINDEX]);
+ checkGLcall("Disable texgen.");
+
break;
}
--
1.6.0.6
--------------050801040207090000090302--
More information about the wine-patches
mailing list