[PATCH 1/4] d3d10: Fix an ERR message in parse_fx10_body().
Rico Schüller
kgbricola at web.de
Tue Apr 6 14:22:36 CDT 2010
Hi,
this patch series implements
ID3DEffectVariable::GetInputSignatureElementDesc() and
ID3DEffectVariable::GetOutputSignatureElementDesc().
Cheers
Rico
---
dlls/d3d10/effect.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 1c995be..89fe623 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1576,7 +1576,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect
*e, const char *data, DWORD d
e->anonymous_shaders = HeapAlloc(GetProcessHeap(),
HEAP_ZERO_MEMORY, e->anonymous_shader_count *
sizeof(*e->anonymous_shaders));
if (!e->anonymous_shaders)
{
- ERR("Failed to allocate techniques memory\n");
+ ERR("Failed to allocate anonymous shaders memory\n");
return E_OUTOFMEMORY;
}
-- 1.6.6.1
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