[PATCH 1/4] d3d10: Fix an ERR message in parse_fx10_body().

Rico Schüller kgbricola at web.de
Tue Apr 6 14:22:36 CDT 2010


Hi,

this patch series implements 
ID3DEffectVariable::GetInputSignatureElementDesc() and 
ID3DEffectVariable::GetOutputSignatureElementDesc().

Cheers
Rico


---
  dlls/d3d10/effect.c |    2 +-
  1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 1c995be..89fe623 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1576,7 +1576,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect 
*e, const char *data, DWORD d
      e->anonymous_shaders = HeapAlloc(GetProcessHeap(), 
HEAP_ZERO_MEMORY, e->anonymous_shader_count * 
sizeof(*e->anonymous_shaders));
      if (!e->anonymous_shaders)
      {
-        ERR("Failed to allocate techniques memory\n");
+        ERR("Failed to allocate anonymous shaders memory\n");
          return E_OUTOFMEMORY;
      }
  -- 1.6.6.1





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