[PATCH 2/5] wined3d: Recognize the SM4 sampler register type.

Henri Verbeet hverbeet at codeweavers.com
Tue Oct 12 06:40:02 CDT 2010


---
 dlls/wined3d/shader_sm4.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 1b4dbd5..d7bd76f 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -88,6 +88,7 @@ enum wined3d_sm4_register_type
     WINED3D_SM4_RT_INPUT        = 0x1,
     WINED3D_SM4_RT_OUTPUT       = 0x2,
     WINED3D_SM4_RT_IMMCONST     = 0x4,
+    WINED3D_SM4_RT_SAMPLER      = 0x6,
     WINED3D_SM4_RT_CONSTBUFFER  = 0x8,
     WINED3D_SM4_RT_NULL         = 0xd,
 };
@@ -164,7 +165,7 @@ static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
     /* UNKNOWN */                       0,
     /* WINED3D_SM4_RT_IMMCONST */       WINED3DSPR_IMMCONST,
     /* UNKNOWN */                       0,
-    /* UNKNOWN */                       0,
+    /* WINED3D_SM4_RT_SAMPLER */        WINED3DSPR_SAMPLER,
     /* UNKNOWN */                       0,
     /* WINED3D_SM4_RT_CONSTBUFFER */    WINED3DSPR_CONSTBUFFER,
     /* UNKNOWN */                       0,
-- 
1.7.2.2




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